Keen Smell. The Ursin has advantage on Wisdom Perception checks that rely on smell.
Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Brave. You have advantage on saving throws against being frightened.
Magic Resistance. The Highshaman has advantage on saving throws against spells and other magical effects.
Spellcasting. The Highshaman is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The Highshaman has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
1st level (4 slots): detect magic, identify, mage armor, magic missile
2nd level (3 slots): detect thoughts, mirror image, misty step
3rd level (3 slots): counterspell, fly, lightning bolt
4th level (3 slots): banishment, conjure minor elementals, stoneskin
5th level (3 slots): cone of cold, scrying, wall of force
6th level (1 slot): globe of invulnerability
7th level (1 slot): teleport
8th level (1 slot): mind blank
9th level (1 slot): foresight
*The Highshaman casts mind blank, stoneskin and mage armor spells on itself before combat.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 6) slashing damage.
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