Medium Humanoid, Any Alignment
Armor Class 12 (15 with mage armor)
Hit Points 100 (30d6 + 10)
Speed 25 ft.
STR
10 (+0)
DEX
12 (+1)
CON
12 (+1)
INT
22 (+6)
WIS
18 (+4)
CHA
16 (+3)
Saving Throws INT +10, WIS +8, CHA +7
Skills Arcana +13, History +13
Senses Passive Perception 12
Languages Any six languages
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Keen Smell. The Ursin has advantage on Wisdom Perception checks that rely on smell.

Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Brave. You have advantage on saving throws against being frightened.

Magic Resistance. The Highshaman has advantage on saving throws against spells and other magical effects.

Spellcasting. The Highshaman is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The Highshaman has the following wizard spells prepared:

Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp

1st level (4 slots): detect magic, identify, mage armor, magic missile

2nd level (3 slots): detect thoughts, mirror image, misty step

3rd level (3 slots): counterspell, fly, lightning bolt

4th level (3 slots): banishment, conjure minor elementals, stoneskin

5th level (3 slots): cone of cold, scrying, wall of force

6th level (1 slot): globe of invulnerability

7th level (1 slot): teleport

8th level (1 slot): mind blank

9th level (1 slot): foresight

*The Highshaman casts mind blank, stoneskin and mage armor spells on itself before combat.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 6) slashing damage.

Monster Tags: NPC

Habitat: Forest

Luddi

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