Special Trait Name. has a jetpack to move quickly adds +20 to movement speed for and moving is a bonus action for the duration of that turn (can only be used once) Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name]
1st level (# slots): [spell name], [spell name]
Action Name. Enter the description for your action.
Action Melee Attack. unarmed strike 1d6+1
Cabal shotgun 1d10+5 piercing damage (can only use once) to hit +2
Action Ranged Attack. Slug rifle shot 1d6+3 elemental damage to hit +2
Cabal Headhunter 1d10+7 elemental damage to hit -5 (can be used one time once below half hitpoints)
Enter the description for how bonus actions work for your monster here.
Reaction Name. When first sees players: "What are you, guardians?" grunts and says "I will snuff out your light!"
Once below half hitpoints: "Now you've pissed me off!" uses Cabal headhunter
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.