Medium Humanoid (Dwarf)
Armor Class 14 Leather Armour
Hit Points 45 (10d8)
Speed 25 ft.
STR
11 (+0)
DEX
16 (+3)
CON
10 (+0)
INT
11 (+0)
WIS
10 (+0)
CHA
12 (+1)
Skills Stealth +5
Damage Resistances Poison
Senses Darkvision 120 ft., Passive Perception 10
Languages Dwarvish, Undercommon
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Duergar Resilience. The duergar has advantage on saving throws against poison, spells, psionic abilities and illusions.

Sunlight Sensitivity. While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Psionic Empowerment. As a bonus action, the duergar gains one of the following benefits until the beginning of its next turn.

  • Telekinetic Leap. The duergar's standing long jump and standing high jump both become equal to its movement speed.
  • Mental Masking. The duergar becomes invisible to one creature it can see.
  • Endure Pain. The duergar gains resistance to bludgeoning, piercing, and slashing damage.
Actions

Soulblade. Melee Weapon Attack: +5 to hit, reach 5 ft., one target Hit: 6 (1d6 + 3) force damage. If the soulblade has advantage on the attack roll, the attack deals an extra 3 (1d6) force damage.

Twist of the Blade (Recharge 5-6). The duergar makes a melee attack against a creature it is hidden from or invisible to.

If this attack hits, the creature must succeed on a DC 13 Intelligence saving throw or fall prone and be Stunned until the end of the duergar's next turn.

Reactions

Ancestral Rage. When the duergar succeeds on a saving throw against a spell or psionic effect, it can fly into a magically empowered rage.

For the next minute, the duergar's size increases to Large, it scores a critical on a 15-20, and it makes Strength checks and Strength saving throws with advantage.

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