Medium Humanoid (Dwarf)
Armor Class 17 Natural Armour
Hit Points 77 (14d8 + 14)
Speed 20 ft.
STR
17 (+3)
DEX
7 (-2)
CON
12 (+1)
INT
5 (-3)
WIS
5 (-3)
CHA
5 (-3)
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Darkvision 60 ft., Passive Perception 7
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Duergar Resilience. The duergar has advantage on saving throws against poison, spells, psionic abilities and illusions.

Haywire. Attacks that deal lightning damage are made at advantage against the duergar. When the duergar takes lightning damage, it must use its reaction to make a melee attack against a randomly selected creature in its reach.

Entombed in Steel. Critical hits scored against the duergar roll their damage dice three times and add them together, rather than twice.

Actions

Multiattack. The duergar makes two attacks; one with its shatterstorn maul and one with its mining claw.

Shatterstone Maul. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. This attack deals an additional 3 (1d6) bludgeoning damage to a grappled target.

Mining Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage. Instead of dealing damage, the duergar may grapple the target.

Reactions

Fueled by Pain. When the duergar takes 20 or more damage from a single source, it can move up to half its speed and make a melee attack.

jimmyjkjr

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