Medium Humanoid (Human, Warlock), Neutral Good
Armor Class 14 (ring of protection, 17 with mage armor)
Hit Points 157 (21d8 + 63)
Speed 30 ft.
STR
11 (+0)
DEX
16 (+3)
CON
17 (+3)
INT
16 (+3)
WIS
13 (+1)
CHA
20 (+5)
Saving Throws DEX +8, CON +8, WIS +6, CHA +10
Skills Animal Handling +6, Arcana +8, Intimidation +10, Survival +6
Senses Darkvision 60 ft., Passive Perception 11
Languages Common, Infernal
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Special Equipment. Wyll wears a ring of protection and wields a rapier, +2. Additionally, Wyll has a sending stone fashioned as a stone eye embedded in his right socket, which allows Mizorah, Wyll’s fiendish patron, to see through it at any moment.

Dark One’s Blessing. When Wyll kills a creature, he gains 20 temporary hit points.

Dark One's Own Luck (Recharges after a Short or Long Rest). When Wyll makes an ability check or saving throw, he can add a d10 to the roll. Wyll can do this after the roll is made but before any of the roll's effects occur.

Actions

Multiattack. Wyll makes three Rapier or Eldritch Blast attacks in any combination. He can replace one Rapier or Eldritch Blast attack with a use of Spellcasting.

Rapier, +2. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage plus 13 (3d8) fire damage.

Eldritch Blast. Ranged Spell Attack: +10 to hit, range 120 ft., one target. Hit: 21 (3d10 + 5) force damage.

Hellfire. Hellish flame explodes in a 10-foot-radius sphere centered on a point within 120 feet of Wyll. Each creature in that area must make a DC 18 Dexterity saving throw, taking 16 (3d10) fire damage and 11 (2d10) necrotic damage on a failed save, or half as much damage on a successful one.

Spellcasting. Wyll casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 18):

At will: detect magic, mage armor (self only), jump (self only), mage hand, minor illusion

1/day each: banishment, plane shift (self only), suggestion

Reactions

Hellish Rebuke (3/Day). In response to being damaged by a visible creature within 60 feet of him, Wyll forces that creature to make a DC 18 Dexterity saving throw, taking 22 (4d10) fire damage on a failed save, or half as much damage on a successful one.

Parry. Wyll adds 5 to his AC against one melee attack that would hit him. To do so, Wyll must see the attacker and be wielding a melee weapon.

Description

Note. This was inspired by the NPC of the same name from the game, Baldur's Gate 3. This Wyll is noticeably different than his original counterpart, both statistics and lore wise, being a fan-made creation.

Wyllyam Ravengard.

Wyll is the only son of Ulder Ravengard, a key figure in Baldur's Gate, named after his great-uncle. Although he was raised among the nobles of the city, he spent more time in sword training with his father than partying with his noble peers. In his father's view, Wyll would take place his position in the Flaming Fist, then become the Duke and the champion of the city and so uphold the name of Ravengard.

When Wyll was 17, Ulder Ravengard had recently been named as Grand Duke of Baldur's Gate. Ten days after his father left for Elturel to settle a dispute, Wyll heard a whisper while sleeping that demanded he go to Dusthawk Hill alone. Upon arrival, Wyll found that Dragon Cultists were trying to summon Tiamat to the city. Desperate yet powerless to stop them, Wyll was approached by the cambion Mizora, who offered to grant him power to destroy the cult, but in exchange for his own soul. Wyll agreed and forged his warlock pact with Mizora. Together, they wiped out the cultists and stopped Tiamat being unleashed upon the city. During the battle, Wyll's right eye was damaged, so Mizora granted him the sending stone as a replacement. But after Ulder Ravengard returned from Elturel, he found no witness or evidence of the cult, only a smirking devil standing beside his son. Wyll couldn't tell his father the truth because the pact forbade him to do so. In great disappointment, Ulder Ravengard cast Wyll out from Baldur's Gate.

After being cast out from the city, Wyll traveled to Cloakwood and witnessed a goblin warband attacking a nearby village. After killing the goblins and helping a boy of the village, Wyll swore to protect the people of the Sword Coast from evils and dangers. Since then, Wyll has lived as a folk hero and monster slayer, slaying monsters and devils under Mizora's command. Due to his heroic deeds as a monster hunter, he has earned the title of "Blade of Frontier" among Sword Coast folk.

Previous Versions

Name Date Modified Views Adds Version Actions
1/4/2024 3:35:03 PM
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Monster Tags: NPChumanoidHuman

DragOOn1888

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