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Celestial Weapons. [monster name]'s weapon attacks are magical. When[monster name] hits with any weapon, the weapon deals an extra 4d8 necrotic damage.
- Spellcasting. [monster name] is a level 7 spellcaster. [monster name]'s spellcasting ability is [13].[monster name] has following Warlock spells prepared:
Cantrips (at will): [Toll The Dead], [Chill Touch]
1st level (4 slots): [Cause Fear], [Plane Shift], [Circle of Death], [Negative Energy Flow]
Hex.You place a curse on a creature that you can see within range. Until the spell ends, you deal an extra 1d6 necrotic damage to the target whenever you hit it with an attack. Also, choose one ability when you cast the spell. The target has disadvantage on ability checks made with the chosen ability.
If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to curse a new creature.
A remove curse cast on the target ends this spell early.
Action Melee Attack. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 7 (1d20 - 1) [necrotic] damage.
Action Ranged Attack. Scythe Attack: +2 to hit, range 20/60 ft., 3 targets. Hit: 7 (1d20 - 1) [necrotic] damage.
Enter the description for how bonus actions work for your monster here.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Calliope, the run away Princess of the Kingdom of Anceen, has been turned from the empathetic and kind hearted young lady into a monster of destruction. She is married to Tyrion the Moon God, and is the murderer of the Sun God.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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