Medium Humanoid (Elf), Neutral Evil
Armor Class 12 (15 with mage armor)
Hit Points 45 (10d8)
Speed 30 ft.
STR
9 (-1)
DEX
14 (+2)
CON
10 (+0)
INT
17 (+3)
WIS
13 (+1)
CHA
12 (+1)
Skills Arcana +6, Deception +5, Perception +4, Stealth +5
Senses Darkvision 120 ft., Passive Perception 14
Languages Elvish, Undercommon
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Fey Ancestry. Atrius has advantage on saving throws against being charmed, and magic can’t put the drow to sleep.

Innate Spellcasting. Atrius' innate spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no material components:

At will: dancing lights

1/day each: darkness, faerie fire, levitate (self only)

Spellcasting. Atrius is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The drow has the following wizard spells prepared:

Cantrips (at will): mage hand, minor illusion, poison spray, ray of frost

1st level (4 slots): mage armor, magic missile, shield, witch bolt

2nd level (3 slots): alter self, misty step, web

3rd level (3 slots): major image, lightning bolt

4th level (3 slots): Evard’s black tentacles, polymorph

5th level (2 slots): bigby's hand

Sunlight Sensitivity. While in sunlight, Atrius has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Staff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d6 − 1) bludgeoning damage, or 3 (1d8 − 1) bludgeoning damage if used with two hands, plus 3 (1d6) poison damage.

Shadow Bind (1/Day). Atrius attempts to magically bind a shadow with a 30 percent chance of success for the shadow to be obedient to Atrius. Otherwise the shadow appears and is hostile to everyone. The summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can’t summon other demons. It remains for 10 minutes, until it or its summoner dies, or until its summoner dismisses it as an action.

Description

The enigmatic leader of the Cult of the Eclipsed Sun is a powerful and charismatic spellcaster known as Atrius Shadowbind. Atrius is a former mage who delved into forbidden arts, becoming obsessed with acquiring god-like powers. His charisma and cunning allowed him to amass a following drawn to the promise of unparalleled might and a new world order.

Atrius possesses a unique ability to tap into the corrupted celestial energies, allowing him to manipulate magic in ways that defy conventional understanding. His eyes glow with an eerie, dark radiance, a manifestation of the corrupted magic that courses through him.

The Corruption Ritual:

Atrius has devised a dark ritual known as the Rite of Umbral Convergence, designed to twist the natural celestial energies of the oasis into a corrupting force. The ritual involves using stolen Celestial Catalysts as conduits to channel the energies into a malevolent artifact called the Umbral Nexus, which amplifies and distorts the celestial magic.

The Rite of Umbral Convergence requires the sacrifice of willing or unwilling participants, whose life force is used to fuel the corruptive process. Atrius plans to perform this ritual during the celestial convergence, when the cosmic energies align.

Monster Tags: elf

Habitat: Underdark

The_Badge

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