Hunters spirit. The Catfish has advantage on Intelligence ([skill]Intelligence/skill]) checks that rely on swimming or fishing.
Claws. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 slashing damage.
Fisherman's Passion. Catfish roll a perception check. When rolled, if the value is over 15, then two more Catfish will join the fight. This action can only be used three times per Catfish.
Dodge. Catfish are capable of rolling out of the way of an attack (At the cost of their attack turn), and in doing so they displace themselves 10 feet away from their location in the direction they rolled in.
Description
Catfish. Scaly quadrupeds with a rounded snout. They stand roughly 2 feet tall in their “younger years” and have colors ranging from deep blues and purples to light greens and browns. They have 2 eyes, and a long, scaly tail that resembles one of a shark, whale or other marine fish species depending on the subspecies and groups. They have long whiskers similar to the typical catfish that go down their face, and a set that's on their ankles to sense water depth. They lack gills, and are mainly amphibian species, laying their eggs in the runny mud or ocean until they hatch, come up on land to stay safe, then return back to the water once fully grown. Some subspecies even have settlements on land, and Catfish are rather intelligent. They are capable of speaking in an ‘Australian’ accent, and show no hostility towards people. They are found nearly everywhere, being the dominant species, but mostly reside near ponds, lakes, oceans, rivers and swamplands.
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