Headshot Resistance. The BattleDamn is resistant to critical hits.
Siege Machine. The BattleDamn has advantage on Strength saving throws and is immune to being pushed or pulled.
Spiked Ram. The BattleDamn makes a ramming attack against a creature. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 4) piercing damage.
Flame Spew (Recharge 5-6). The BattleDamn spews flames in a 20-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 28 (8d6) fire damage on a failed save, or half as much damage on a successful one.
Multiattack. The BattleDamn makes two spiked ram attacks.
Grapple. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: The target is grappled (escape DC 15). Until the grapple ends, the target is restrained, and the BattleDamn can't use its ram against another target.
.Drive Forward (Recharge 4-6). The BattleDamn accelerates in a straight line, moving up to its speed (30 ft.) in a direction it chooses. During this movement, any creature in the BattleDamn's path must succeed on a DC 14 Dexterity saving throw or take 16 (2d8 + 4) piercing damage from its spiked ram. On a successful save, the creature takes half damage and isn't knocked prone.
Description
the BattleDamn is a menacing war machine made from large golden heads torn off statues during a brutal war. These heads are mockingly placed on the war machine, and a metal rod extends from their mouths, serving as a mechanism to spew flames at its targets. Mounted on two large wheels, the war machine is propelled forward with unstoppable force.
Long spikes of metal jut out from the front of the war machine, designed to impale anything in its path. The golden heads, once symbols of pride and grandeur, now serve as funny mocking trophies, instilling fear in those who face this machine .
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