Limbo Incarnate. The elemental is a creature of pure chaos, constantly changing its form and its elemental state. At the start of each of the elemental's turns, it changes its AC and immunity at random. Roll 1d20 and 1d12. The number rolled on the d20 + 5 is the elemental's new AC. The number rolled on the d12 determines its immunity and damage type according to the following:
- Bludgeoing, Slashing & Piercing
- Fire
- Cold
- Lightning
- Thunder
- Poison
- Acid
- Psychic
- Necrotic
- Radiant
- Force
- Two elemental energies combine. Roll again twice, ignoring any 12s.
Both properties last until the start of the elemental's next turn.
Form of Chaotic Energy. The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 5 (1d10) damage (type depending on its current immunity). In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) (type depending on its current immunity).
Multiattack. The elemental makes two touch attacks.
Touch. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) damage (type depending on its current immunity).
Description
A faint humanoid shape shows in a fire elemental’s capricious devastation. Wherever it moves, it sets its surroundings ablaze, turning the world to ash, smoke, and cinders.
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