Armor Class
16
(breastplate)
Hit Points
27
(5d8 + 5)
Speed
30 ft.
STR
14
(+2)
DEX
14
(+2)
CON
12
(+1)
INT
10
(+0)
WIS
11
(+0)
CHA
10
(+0)
Senses
Passive Perception 12
Languages
Common
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Martial Advantage. Once per turn, the guard can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the guard that isn't incapacitated.
Actions
Shortsword. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 2) piercing damage, or 7 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
Crossbow, heavy. Ranged Weapon Attack: +4 to hit, range 100/400 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
Description
Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.
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