Hold Breath. The lizardfolk can hold its breath for 15 minutes.
Multiattack. The lizardfolk makes two melee attacks, each one with its giant club or bite.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 5) piercing damage.
Giant Club. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d10 + 4) bludgeoning damage.
Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 4) piercing damage.
Brutal attack (recharge 5-6). the Blackscale Lizardfolk may make a single attack roll with advantage. If it hits then the attack does a additional +5 damage ontop of its normal damage. A Blackscale Lizardfolk that has used this feature suffers advantage on all melee attack rolls against it untill the start of its next turn.
Description
Lizardfolk are primitive reptilian humanoids that lurk in swamps and jungles. Fiercely territorial, they kill when it is expedient and do whatever it takes to survive. The Blackscale tribe is a tribe of larger and more brutal Lizardfolk but also even more primitive and sluggish.
Comments