Medium Humanoid (Drow), Typically Lawful Neutral
Armor Class 15 (15 with mage armor) plate
Hit Points 110 (8d8 + 18)
Speed 30 ft.
STR
13 (+1)
DEX
14 (+2)
CON
14 (+2)
INT
20 (+5)
WIS
16 (+3)
CHA
14 (+2)
Saving Throws INT +9, WIS +7
Skills Arcana +13, Athletics +13, History +13, Investigation +12, Persuasion +11
Damage Resistances Cold, Fire, Damage from Spells; Nonmagical Bludgeoning, Piercing, and Slashing (from Stoneskin)
Damage Immunities Acid, Lightning
Senses Darkvision, Passive Perception 17
Languages Any six languages
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Magic Resistance. The Baron has advantage on saving throws against spells and other magical effects.

Spellcasting. The archmage is an 12th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +9 to hit with spell attacks). The archmage can cast disguise self and invisibility at will and has the following wizard spells prepared:

Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp

1st level (4 slots): detect magic, identify, mage armor*, magic missile

2nd level (3 slots): detect thoughts, mirror image, misty step

3rd level (3 slots): counterspell, fly, lightning bolt

4th level (3 slots): banishment, fire shield, stoneskin*

5th level (3 slots): cone of cold, scrying, wall of force

6th level (1 slot): globe of invulnerability

7th level (1 slot): teleport

8th level (1 slot): mind blank*

9th level (1 slot): time stop

*The Baron casts these spells on itself before combat.

Actions

Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Description

Before he was known as the Baron of Destruction, he was the noble and peacful Baron of a small edict in Kalazart, before the Mourning destroyed the lands.  Barely surviving and forever scared, he vowed to take vengeance for the lives lost and seek out those precious few who survived and protect them in the safety of his now fortified keep hidden behind the Mist wall of the Mournland.  From time to time, his schemes against the world take fruition and adventurers are called forth to drive him back.

Monster Tags: NPC

Habitat: Urban

Kalrotahn_Ishbane

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