Magic Resistance. The Baron has advantage on saving throws against spells and other magical effects.
Spellcasting. The archmage is an 12th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +9 to hit with spell attacks). The archmage can cast disguise self and invisibility at will and has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
1st level (4 slots): detect magic, identify, mage armor*, magic missile
2nd level (3 slots): detect thoughts, mirror image, misty step
3rd level (3 slots): counterspell, fly, lightning bolt
4th level (3 slots): banishment, fire shield, stoneskin*
5th level (3 slots): cone of cold, scrying, wall of force
6th level (1 slot): globe of invulnerability
7th level (1 slot): teleport
8th level (1 slot): mind blank*
9th level (1 slot): time stop
*The Baron casts these spells on itself before combat.
Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Description
Before he was known as the Baron of Destruction, he was the noble and peacful Baron of a small edict in Kalazart, before the Mourning destroyed the lands. Barely surviving and forever scared, he vowed to take vengeance for the lives lost and seek out those precious few who survived and protect them in the safety of his now fortified keep hidden behind the Mist wall of the Mournland. From time to time, his schemes against the world take fruition and adventurers are called forth to drive him back.
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Posted Jan 5, 2024I love Dr Doom, great character. Currently I've based him off the Archmage, but he is only version 1, and I will continue to retweak till perfection :D