Enigmatic Mind. The Void-bringer’s mind can’t be read, creatures can communicate telepathically with the Void-bringer only if it allows, and magic can’t determine whether the Void-bringer is lying.
Legendary Resistance (2/Day). If the Void-bringer fails a saving throw, it can choose to succeed instead.
Godly Nature. The Void-bringer doesn’t require air, food, drink, or sleep.
Multiattack. The Void-bringer makes one Force Strike attack. It can also use Gravity Shift, if available.
Force Strike. Melee or Ranged Spell Attack: +10 to hit, reach 15 ft. or range 120 ft., one target. Hit: 14 (1d12 + 4) force damage, and the target is pulled up to 10 feet toward the Void-bringer or pushed 10 feet away from it, as the Void-bringer chooses.
Gravity Shift (Recharge 5–6). The Void-bringer reverses gravity for one creature it can see within 50 feet of itself. The creature must succeed on a DC 16 Wisdom saving throw or fall 50 feet upward. If the falling creature encounters a solid object (such as a ceiling) in this fall, it strikes the object just as it would during a downward fall. If the creature reaches the top of the area without striking anything, it hovers there until the start of the Void-bringer ’s next turn, at which time gravity returns to normal and the creature falls.
Spellcasting. The Void-bringer casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 16):
At will: detect magic, divination, sending
2/day each: wall of stone Fireball
Teleport. The Void-bringer teleports to an unoccupied space that it can see within 60 feet of itself.
Spell Mimicry (1/Day). Immediately after a creature the Void-bringer can see casts a spell of 5th level or lower, that creature must succeed on a DC 18 Charisma saving throw, or the Void-bringer immediately casts the same spell at the same level (+14 to hit with spell attacks, spell save DC 18), requiring no somatic, verbal or material components and choosing the spell’s targets.
The Void-bringer can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The Void-bringer regains spent legendary actions at the start of its turn.
Strike. The Void-bringer makes one Force Strike attack.
Rend Thoughts. The Void-bringer targets one creature it can see within 120 feet of itself. The target must succeed on a DC 16 Wisdom saving throw or take 15 (5d4) psychic damage, and describe a key moment in their life that is erased from their mind.
Description
Void-bringers are towering, multi-armed creatures overflowing with magic. Despite their solitude, Void-bringer carry vast understanding of magic and the world’s history, as well as the ability to warp the fabric of the world around them. Corrupted by the Elder Evil Masque it now serves as her tool of destruction and revival.
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