Medium Monstrosity (Demon), Unaligned
Armor Class 10 (natural armor)
Hit Points 30 (4d10 + 10)
Speed 40 ft., Climb 40 ft.
STR
20 (+5)
DEX
11 (+0)
CON
20 (+5)
INT
3 (-4)
WIS
11 (+0)
CHA
11 (+0)
Saving Throws INT +5, WIS +9, CHA +9
Damage Immunities Fire
Condition Immunities Charmed, Frightened, Paralyzed
Senses Tremorsense 60 ft., Passive Perception 10
Languages --
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Legendary Resistance (3/Day). If the Bloodhound fails a saving throw, it can choose to succeed instead.

Magic Resistance. The Bloodhound has advantage on saving throws against spells and other magical effects.

Reflective Flesh. Any time the Bloodhound is targeted by a magic missile spell, or a ranged attack roll, roll a d6. On a 6, the bloodhound is unaffected, and the effect is reflected back as though it originated from the bloodhound, turning the origin point into the target.

 

Actions

Multiattack. The Bloodhound can make four attacks: one with its bite, one with its claws, one with its breath, and one with its tail. It can also use its Grasping Maw instead of its bite.

Bite. Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 36 (1d12 + 10) piercing damage. If the target is a creature, it is grappled (escape DC 20). Until this grapple ends, the target is restrained, and the Bloodhound can’t bite another target.

Claw. Melee Weapon Attack: +19 to hit, reach 15ft., one target. Hit: 28 (4d8 + 10) slashing damage.

Demonic Breath. Ranged Weapon Attack: +19 to hit, reach 100ft., one target. Hit: 32 (1d10 + 10) fire damage.

Tail. Melee Weapon Attack: +19 to hit, reach 20ft., one target. Hit: 24 (4d6 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be knocked prone.

Grasping Maw. The Bloodhound makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, the target takes the bite’s damage, the target is grasped, and the grapple ends. While grasped, the creature is restrained,it takes (5d6) piercing damage at the start of each of the Bloodhound’s turns.

Legendary Actions

The Bloodhound can take 1 legendary action. The Bloodhound regains this legendary action at the start of its turn.

Demonic Swiftness. The Bloodhound moves up to half its speed.

Description

Blood red and bipedal, these demons know only to murder. Know as Bloodhounds, these creatures exist to feed off of the blood of other beings, feeding on their blood and magical essence. These demons are fragments of Tarrasque's born from their blood imbued with magical essence. But these demons will slowly become piles of blood unless they feed.

Lair and Lair Actions

Deep in ice ridden lands, the bloodhounds after being summoned live in caves deep underground. In massive colonies, spanning in the thousands. These colonies being so complex that when exposed the bloodhounds almost rival that of termite mounds.

Previous Versions

Name Date Modified Views Adds Version Actions
1/5/2024 11:30:52 AM
3
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Coming Soon

Monster Tags: Demon

Habitat: Arctic

Waste_Mixture

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