Medium Aberration, Chaotic Neutral
Armor Class 2 Natural armor
Hit Points 16 (2d10 + 3)
Speed 4 ft.
STR
12 (+1)
DEX
17 (+3)
CON
2 (-4)
INT
1 (-5)
WIS
3 (-4)
CHA
9 (-1)
Saving Throws STR +3, DEX +5
Skills Stealth +5
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Deafened, Frightened, Petrified
Senses Darkvision Pitch black is like daylight, Passive Perception 2
Languages Abyssal Not clear
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Shadow. Immunity to all Ranged Weapon Attacks.

Spellcasting. The Blood Sprite is a 1st-level spellcaster. Its spellcasting ability is 10 (spell save DC 10, +0 to hit with spell attacks). The Blood Sprite has following evocation spells prepared:
Cantrips (at will): Dancing Lights, Eldritch Blast
1st level (# slots): Burning Hands, Chromatic Orb

Actions

Dark Travel. Attacks on this monster do damage to the attacker instead for the next turn. Next turn, apply Frightened to attacker.

Shadow Blade. Melee Weapon Attack: +9 to hit, reach 3 ft., 2 target. Hit: 3 (1d20 + 2) necrotic damage. 

Blood Bow. Ranged Weapon Attack: +4 to hit, range 20/1 ft., 1 target. Hit: 4 (2d10 + 1) piercing damage.

Bonus Actions

Hide. Apply invisible to self for the duration of enemy turn.

Reactions

Counterattack. After enemy hits this monster with an attack, use Shadow Blade on that enemy.

Description

A blood covered skull reanimated by the shadows

Monster Tags: abberation

Habitat: Underdark

Hydrak_Slythyr