Large Fey (Goblinoid), Unaligned
Armor Class 14 Natural armour
Hit Points 105 (10d20)
Speed
STR
16 (+3)
DEX
14 (+2)
CON
12 (+1)
INT
11 (+0)
WIS
9 (-1)
CHA
10 (+0)
Senses Unknown Can see through fog of any kind, Passive Perception 10
Languages Common, Goblin
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Goblin Summoning. Once per turn, Aura Lord can summon 3 goblinoid fey, with 10 hp, and regular goblin stats. These creatures start with no weapons other than its body, but can equip small to medium sized weapons that are on the ground, and available to it pathwise (Even if it belongs to a party member.) When they die, they drop any weapons they hold, and that weapon gains a symbol on the side (the symbol of a letter in goblin). When combined they can be any word you want, and when this word is spoken, it casts hellish rebuke from a random weapon to a random hostile creature. This can be done without being damaged, but when used the word changes, and you must wait until, you gain full hp (as in, you get healed your ENTIRE health pool, you have 32 Max hp, you must heal, 32 hp), or a long rest, whichever comes first.

Actions

Smoke Bomb. Aura Lord throws down a small capsule from a strap on his chest. This causes a 15 by 15 foot sphere of heavy fog to appear. 

Action Melee Attack. Aura Lord punches an opponent in range, dealing 3d4 damage on a hit.

Action Ranged Attack. Aura Lord will pick up a large rock and hurl it at an opponent within a rage of 30 feet, dealing 2d6 damage on a hit.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Description

Aura Lord is a large sized Goblinoid with a strap on its chest, with small grey capsules on it. With an int check (dc of 14) they can be identified as smoke bombs. With a nat 20 this info is given "These are smoke bombs, dropping heavy fog for 1 minute when used, you can infer that they have a fair range of about 14 to 16 feet"

Lair and Lair Actions

A cave with large stalactites that seem slightly unstable, like one large noise and they'll come crashing down (nothing happens if they do anything except attack them directly)

Lair Actions

On initiative count 19 (losing all initiative ties) Aura Lord can take a lair action, causing one of the following effects

  • All goblinoids (except players) in the area, regardless of current opponent, attack a target enemy
  • Aura Lord punches the ground causing 5 stalactites to fall, with a dex save of 16 dc, no damage on a success and 3d8 bludgeoning damage on a fail.
TheRealCyrus

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