Spellcasting. The Cultist is a 1st-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). It has the following wizard spells prepared:
Cantrips (at will): fire bolt, Frostbite, Thunderclap
1st level (2 slots): burning hands, Cause fear, Gust of Wind
Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.
Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.
Arcane Ward When the cultist is targeted by an attack or spell, they can expend a spell slot to create a protective arcane ward. The ward absorbs damage equal to the level of the spell slot expended, reducing the incoming damage to the cultist. This reaction reflects the cultist's mastery of protective magic, making them more resilient in the face of danger.
Description
Cultists swear allegiance to dark powers such as elemental princes, demon lords, or archdevils. Most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their beliefs.
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