Large Aberration, Chaotic Evil
Armor Class 15 Natural
Hit Points 68 (8d10 + 24)
Speed 40 ft.
STR
18 (+4)
DEX
12 (+1)
CON
16 (+3)
INT
5 (-3)
WIS
10 (+0)
CHA
7 (-2)
Skills Athletics +7
Senses Darkvision 60 ft., Passive Perception 9
Languages Undercommon Can understand, but cannot speak
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Keen Smell. The Bukumen has advantage on Wisdom (Perception) checks that rely on smell.

Pack Tactics. The Bukumen has advantage on attack rolls against a creature if at least one of the Bukumen's allies is within 5 feet of the creature and the ally isn't incpacatated.

Sunlight Sensitivity. While in sunlight, the Bukumen has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Dumb.  Without a Pack Master present the Rat Ogre has to roll a d20 at the beginning of each turn.  On a roll of 15 or higher it spends the turn doing nothing.  It will defend itself it attacked.

 

Actions

Multiattack.  The Bukumen Rat Ogre can make two attacks one of which has to be a bite.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Bite.  Melee Weapon Attack: +6 to hit, reach 5 ft., one target.  Hit: 9 (2d4 + 4) piercing damage.

 

Description

Rat Ogres are hulking Bukumen suffused with magically energy.  They loose their mind during the transformation, becoming beast with no purpose.  After transforming they are trained to carry out menial labor, but can be roused to battle becoming fierce fighters.

Habitat: Underdark

NightHaunter

Comments

Posts Quoted:
Reply
Clear All Quotes