Willy wack. The big creature grabs its willy and shakes it around, causing all targets within 6 ft to be knocked prone and take 1d6 bludgeoning damage
Swipe. Melee Weapon Attack: +1 to hit, reach 5 ft., 1 target. Hit: 4 (1d4 + 2) [bludgeoning] damage.
Piss. RangedWeapon Attack: +5 to hit, range 15/20 ft., 3 targets. Hit: 10 (1d20) [Acid] damage.
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Description
The willy wacker is a hulking brute akin to a troll who's male appendage has grown so large it is now the size of a cannon. The willy wacker can use this to either use acidic piss on its enemies, or shake its willy from left to right and wack the walls, hence its name. It's master or tamer, has usually force feeds it moldy cabbage and rotting eyeballs to achieve the acidic piss, though if the willy wacker is fed chilli peppers or any spicy food, it's piss will instead do fire damage. Also its got loads of poo dripping from it and warts and moldy skin.
Lair and Lair Actions
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Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
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Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
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If the [monster name] dies, these effects fade over the course of #d# days.
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