Calm Mind. thanks to nanami's calm collected nature he is not phased by almost all mental attacks
Resilient Perseverance. due to his perseverance Nanami cannot be frightened in any form
Ratio Technique. thanks to nanami's technique he lands crits more often meaning on a to hit an 18 or above is a critical.
Overtime. once per day Nanami can activate overtime by wrapping his tie around his hand boosting all his attacks making all attacks have advantage
Ratio Technique: 7:3 Cut. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 2 (5d6 + 15) slashing damage.
Ratio Technique: 7:3 Cross. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 2 (4d12 + 14) slashing damage. can be used on two creatures who are lined up or used on one creature
Ratio Technique:Collapse. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 2 (14d4 + 13) bludgeoning damage. hits in an aoe of 20 foot dome anyone within must make a dc 20 strength save or be knocked prone
Ratio Technique:These Hand. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 2 (7d4 + 14) bludgeoning damage. only accessible in overtime.
Ratio Technique: 7:3 Cut. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 2 (3d6 + 7) slashing damage.
Black Flash. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 2 (10d12 + 25) bludgeoning damage.
Ratio Technique: 7:3 Black Flash. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 2 (7d4 + 14) bludgeoning damage. the opponent must make a dc 20 con save or have a limb of the dis decision severed.
Description
Nanami is a tall, well-built man with blonde hair styled with a neat part. Nanami has very thin eyebrows as well as small eyes that are usually covered by his signature sunglasses, which don't have arms that wrap around the ears.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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1/6/2024 7:38:57 PM
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7
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2
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Coming Soon
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