Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Chemical Benefit. The alchemical enhancements grant the zombie resistance to non-magical bludgeoning, slashing and piercing damage.
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.
Undead Defender. When a creature within 5 ft. is attacked, the zombie can use its reaction to force the attack to target it instead.
Description
An alchemically-enhanced zombie is stronger and more intelligent than typical. They walk more easily, although still not as gracefully as living creature, and can even utter simple phrases. This larger, more brutish zombie has a thick and callous skin and tends to stand just behind its allies and loom menacingly.
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