Medium Swarm of Medium dragons, Typically Chaotic Evil
Armor Class 15 Natural Armor
Hit Points 60 (7d8 + 15)
Speed 30 ft., Can breathe Air and Water. , Walk 40 ft.
STR
16 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
4 (-3)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws DEX +3, CON +5
Skills Perception +4, Stealth +3
Damage Vulnerabilities Bludgeoning, Piercing, and Slashing by Silvered Weapons
Damage Resistances Acid
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 60 ft., Passive Perception 14
Languages Draconic Cannot Speak
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Multiattack. The Weredrake makes one Bite attack and one Tail or claw attack.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.  If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with weredrake lycanthropy.

Tail. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (2d4 + 2) slashing damage.

Acid Breath. The weredrake exhales a blast of bubbling acid in a 5x30 foot line. Each creature in that area must make a DC 12 Dexterity saving throw, taking 13 (3d8) acid damage on a failed save, or half as much damage on a successful one.

Acid Breath Recharge. The weredrake can expend its action to recharge its Acid Breath ability by succeeding a DC 12 roll. 

Description

Full Form of a Lycanthropy Cursed humanoid into a Weredrake.

 

Monster Tags: Shapechanger

ASH1218

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