Keen Hearing and Smell. The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Multiattack. The Weredrake makes one Bite attack and one Tail or claw attack.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with weredrake lycanthropy.
Tail. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (2d4 + 2) slashing damage.
Acid Breath. The weredrake exhales a blast of bubbling acid in a 5x30 foot line. Each creature in that area must make a DC 12 Dexterity saving throw, taking 13 (3d8) acid damage on a failed save, or half as much damage on a successful one.
Acid Breath Recharge. The weredrake can expend its action to recharge its Acid Breath ability by succeeding a DC 12 roll.
Description
Full Form of a Lycanthropy Cursed humanoid into a Weredrake.
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