Medium Aberration, Chaotic Evil
Armor Class 11 Natural Armor
Hit Points 93 (11d8 + 46)
Speed 40 ft.
STR
15 (+2)
DEX
20 (+5)
CON
12 (+1)
INT
9 (-1)
WIS
10 (+0)
CHA
5 (-3)
Saving Throws STR +5, DEX +8
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks, Damage from Spells
Damage Immunities Lightning
Condition Immunities Exhaustion, Frightened, Paralyzed, Poisoned
Senses Blindsight 20 ft, Darkvision 80 ft, Passive Perception 11
Languages Can understand but not speak Common and Abyssal
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Actions

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage.

Multiattack. The Brundlefly makes three attacks: one slam, one bite, one claw

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Explosive Retribution. In response to dropping to 15 hit points or fewer, the Brundlefly explodes. All other creatures within 30 feet of it must each make a DC 17 Dexterity saving throw, taking 3d8 force damage on a failed save, or half as much damage on a successful one.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A misshapen creature resulting from a magical ritual gone horribly wrong.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Cyartra

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