Huge Swarm of Large beasts, Chaotic Evil
Armor Class 24 Natural
Hit Points 330 (55d12 + 100)
Speed
STR
18 (+4)
DEX
19 (+4)
CON
20 (+5)
INT
17 (+3)
WIS
15 (+2)
CHA
14 (+2)
Damage Resistances Fire
Damage Immunities Necrotic; Piercing and Slashing from Nonmagical Attacks that aren't Adamantine
Condition Immunities Charmed, Frightened, Paralyzed, Poisoned, Stunned
Senses Passive Perception 19
Languages All
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits

Special Trait Name. Cursed blink. Blink in and out around the battle field randomly. Leaving behind necrotic pools tht deal 6 d6 necrotic damage to whoever ends there turn or starts there turn in the pools

Spellcasting. The blacktooth sabre is a 7th spellcaster. Its spellcasting ability is constitution (spell save DC 16 to hit with spell attacks). The balcktooth sabre has following blackflame breath. A 60 by 15 foot cone of necrotic and fire damage. Dealing 7 d6 necrotic and 5 d4 fire damage

Cursed enlargement- enlarged to the size of a gargantuan creature adding a d10 to all strike attacks. But deals a 4 d10 pyscic damage to caster.

Actions

 

Action Melee Attack. Necrotic claws-  +12 to hit melee weapon Attack 6d4 necrotic attack

Vampiric Bite. - 3d4 damage healing for tht amount

Multi-attack. - 2 claw and bite- +1d8 to hit 2 claws attack and piercing bite

Bonus Actions

Necrotic spew - pukes up a necrotic pool 10ft by 10ft tht deals 6d6 necrotic damage to whoever ends or starts there turn in said pool

Reactions

Vampirism bite- bites for 3d4 damage healing for tht amount

Legendary Actions

Legendary resistances 3 charges.

Legendary Action Name (Costs 1 Action and bonus action).  Hellzone barrage. 1 charge. roll 15 to regain every round Shoots 12 balls of fire and necrotic damage in a 10ft by 40ft cone dealing  6d12  necrotic and 6d12 fire. Dc save of 15. Save takes half damage. Fail and take full damage and are thrown back 15 feet

Blink claw - blinks to a enemy using claws to slash enemy adding 3d6 necrotic and 3d6 fire damage. Refresh every turn

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A massive 4000lbs black sabertooth tiger with obsidian looking canines. Red eyes 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Cult of the Dragon

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdarkUrban

jbob1993

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