Keen Smell. The rat has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics. The rat has advantage on an attack roll against a creature if at least one of the rat's allies is within 5 feet of the creature and the ally isn't incapacitated.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Tentacles. The rat uses its tentacles maws to make unarmed strikes. On a hit it deals additional damage equal to its proficiency bonus. Immediately after hitting a creature with an unarmed strike using its tentacles, the rat can attempt to grapple the target as a bonus action.
Ceremorph Psionics. The rat can use the mind sliver cantrip once per short rest.
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