Medium Dragon, Neutral
Armor Class 14 Natural armor
Hit Points 45 (6d8 + 18)
Speed 50 ft., Walk 40 ft.
STR
16 (+3)
DEX
14 (+2)
CON
16 (+3)
INT
5 (-3)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws STR +5, CON +5
Damage Vulnerabilities Piercing
Damage Immunities Lightning
Condition Immunities Paralyzed
Senses Darkvision 60feet, Passive Perception 13
Languages It can understand the language of it's rider but cannot speak it
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

***Keen Sight.*** The Astalos Companion has advantage on Wisdom (Perception) checks that rely on sight.

 

***Multiattack.*** The Astalos Companion makes two attacks: one with its bite and one with its claws.

 

***Bite.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 9 (1d10 + 3) piercing damage.

 

***Claw.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 8 (1d8 + 3) slashing damage.

 

***Lightning Breath (Recharge 5-6).*** The Astalos Companion exhales a line of lightning in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 17 (5d6) lightning damage on a failed save, or half as much damage on a successful one.

 

 

Actions

**Actions***

 

 

 

***Wing Flutter.*** The Astalos Companion flutters its wings, attempting to distract foes. Each creature within 5 feet of the Astalos Companion must succeed on a DC 12 Dexterity saving throw or have disadvantage on its next attack roll.

 

 

 

***Tail Swipe.*** *Melee Weapon Attack:* +5 to hit, reach 10 ft., one target. *Hit:* 11 (1d12 + 3) bludgeoning damage.

 

 

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
1/7/2024 11:40:06 PM
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1
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Coming Soon
1/7/2024 11:40:51 PM
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Coming Soon

Habitat: ForestMountainSwamp

Kaigodofflamesandmagic

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