Tiny Aberration, Chaotic Evil
Armor Class 13 natural armor
Hit Points 46 (8d8 + 10)
Speed 25 ft.
STR
16 (+3)
DEX
10 (+0)
CON
14 (+2)
INT
5 (-3)
WIS
14 (+2)
CHA
10 (+0)
Skills Perception +6
Senses Darkvision 60 ft., Passive Perception 14
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Magic Resistance. The creature has advantage on saving throws against spells and other magical effects

Magic Weapons. The creature's weapon attacks are magical

Magic Allergy. If a spell is cast within 30 feet of the creature then it must roll a d6 on the magic allergy table:

1. It casts haste on itself without concentration

2. It casts armor of agathys at 3rd level on itself without concentration

3. It casts mirror image on itself without concentration

4. It casts enlarge on itself without concentration

5. It casts blink on itself without concentration

6. It casts greater invisiblity on itself without concentration

The effect applies at the beginning of its next turn.

 

Actions

 

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage. 

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

Tongue. RangedWeapon Attack: +5 to hit, range 30 ft., one target. Hit: 8 (1d10 + 3) piercing damage. If the target is Tiny or smaller, it is grappled, (escape DC 13), pulled up to 30 feet toward the creature, and restrained until the grapple ends. The creature can grapple one creature at a time.

Previous Versions

Name Date Modified Views Adds Version Actions
8/26/2023 9:18:04 PM
0
1
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Coming Soon
1/7/2024 9:52:32 PM
5
2
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Coming Soon
Ronnoc1o9

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