Large Fiend, Lawful Evil
Armor Class 19 (natural armor)
Hit Points 231 (18d10 + 122)
Speed 40 ft., fly 120 ft.
STR
26 (+8)
DEX
20 (+5)
CON
24 (+7)
INT
19 (+4)
WIS
22 (+6)
CHA
24 (+7)
Saving Throws CON +12, WIS +11, CHA +12
Skills Perception +11
Damage Resistances Fire, Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened
Senses Truesight 120 ft., Passive Perception 21
Languages All, Telepathy 120 ft.
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Demonic Weapons. The abyssal angel's weapon attacks are magical. When the angel hits with any weapon, the weapon deals an extra 4d8 necrotic damage (included in the attack).

Innate Spellcasting. The angel's spellcasting ability is Charisma (spell save DC 20). The angel can innately cast the following spells, requiring no material components:

At will: detect evil and good, invisibility (self only)

3/day each: blade barrier, dispel evil and good, flame strike, circle of death, darkness

1/day each: commune, contagion, finger of death

Magic Resistance. The angel has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The angel makes two melee attacks.

Greatsword. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 22 (4d6 + 8) slashing damage plus 18 (4d8) necrotic damage.

Legendary Actions

The Abyssal Angel has 3 legendary actions:

Spell from the Abyss. The Abyssal Angel may use one of its At Will or 3/Day spells.

At will: detect evil and good, invisibility (self only)

3/day each: blade barrier, dispel evil and good, flame strike, circle of death, darkness

Greatsword (costs 2). Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 22 (4d6 + 8) slashing damage plus 18 (4d8) necrotic damage.

Monster Tags: DemonAngel

KingOrc

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