Medium Monstrosity, Unaligned
Armor Class 16 natural armor
Hit Points 31 (4d8 + 15)
Speed 15 ft.
STR
13 (+1)
DEX
15 (+2)
CON
16 (+3)
INT
2 (-4)
WIS
9 (-1)
CHA
7 (-2)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Blindsight 35 ft, Passive Perception 10
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Movement Blast. While the Blast-Ended Skrewt can move, it can blast up to 30 feet in a direction of its choice. If there is a creature within 5ft. of the Blast-Ended Skrewt when it uses a movement blast, they will need to make a DC 12 Dexterity saving throw or take 4 (2d4) fire damage and be pushed 5 feet away and knocked prone.

Actions

Stinger attack. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 6 (2d4 + 2) [Piercing] damage.  Male Skerwts

Sucker Attack. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 6 (2d4 + 2) [Necrotic] damage. Female Skerwt

Rear End Fire Ball. Ranged Weapon Attack: +4 to hit, range 30/60ft., 1 target. Hit: 9 (2d6 + 2) [fire] damage.

Description

  • Resemble pale, slimy, deformed shell-less lobsters or scorpions
  • Covered in grey, shiny armour
  • Males have stingers, females have suckers to suck blood
  • Aggressive temperament and repulsive appearance
  • Shoot fire from their rear end

 

Previous Versions

Name Date Modified Views Adds Version Actions
1/8/2024 4:16:45 AM
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0
1
Coming Soon
Parrat21

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