Armor Class
16
natural armor
Hit Points
31
(4d8 + 15)
Speed
15 ft.
STR
13
(+1)
DEX
15
(+2)
CON
16
(+3)
INT
2
(-4)
WIS
9
(-1)
CHA
7
(-2)
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses
Blindsight 35 ft, Passive Perception 10
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Movement Blast. While the Blast-Ended Skrewt can move, it can blast up to 30 feet in a direction of its choice. If there is a creature within 5ft. of the Blast-Ended Skrewt when it uses a movement blast, they will need to make a DC 12 Dexterity saving throw or take 4 (2d4) fire damage and be pushed 5 feet away and knocked prone.
Actions
Stinger attack. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 6 (2d4 + 2) [Piercing] damage. Male Skerwts
Sucker Attack. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 6 (2d4 + 2) [Necrotic] damage. Female Skerwt
Rear End Fire Ball. Ranged Weapon Attack: +4 to hit, range 30/60ft., 1 target. Hit: 9 (2d6 + 2) [fire] damage.
Description
- Resemble pale, slimy, deformed shell-less lobsters or scorpions
- Covered in grey, shiny armour
- Males have stingers, females have suckers to suck blood
- Aggressive temperament and repulsive appearance
- Shoot fire from their rear end
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
1/8/2024 4:16:45 AM
|
9
|
0
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1
|
Coming Soon
|
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