Whispering Wind. Leafmingle can mimic any sound it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 15 Wisdom (Insight) check.
Regeneration. While in direct sunlight, Leafmingle regains 5 hit points at the start of its turn.
Nature's Camouflage. Leafmingle has advantage on Dexterity (Stealth) checks made to hide in forest terrain.
Fey Step. As a bonus action, Leafmingle can magically teleport up to 30 feet to an unoccupied space it can see that is also in direct contact with a tree.
Poison Mulch Explosion (On Death). When the Leafmingle dies, its body rapidly decomposes, releasing a burst of poisonous mulch. All creatures within 10 feet of the Leafmingle must make a DC 15 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.
Multiattack. Leafmingle makes two attacks: one with its Leafy Grasp and one with its Entangling Vines. If entangling vines is on cooldown, both are made with the Grasp.
Leafy Grasp. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) bludgeoning damage.
Entangling Vines (Recharge 5-6). Leafmingle releases vines in a 15-foot radius centered on itself. The vines turn the ground in the area into difficult terrain. Each creature in the area when the vines appear must succeed on a DC 14 Strength saving throw or be restrained by the entangling vines. A creature restrained by the vines can use its action to make a DC 14 Strength check, freeing itself on a success.
Description
The Leafmingle's body is a living tapestry of the forest. Its skin resembles a blend of bark and dense leaf cover, varying in shades of green, brown, and autumnal colors. Parts of its body, particularly the arms and torso, seem to be made of intertwining vines and branches, giving it a rugged yet fluid appearance. Medium in stature, the Leafmingle stands about the height of an average human but appears much broader due to its expansive foliage-like appendages.
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