Medium Monstrosity, Chaotic Evil
Armor Class 13 (natural armor)
Hit Points 75 (10d8 + 30)
Speed 30 ft., Climb 30 ft., Fly 60 ft.
STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
16 (+3)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws DEX +4, CON +5, WIS +3, CHA +1
Skills Perception +4, Stealth +2
Damage Immunities Fire
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 11
Languages Draconic
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Avoidance. If the displacer beast is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Displacement. The displacer beast projects a magical illusion that makes it appear to be standing near its actual location, causing attack rolls against it to have disadvantage. If it is hit by an attack, this trait is disrupted until the end of its next turn. This trait is also disrupted while the displacer beast is incapacitated or has a speed of 0.

 
Actions

Multiattack. The displacer beast makes two attacks with its tentacles.

Tentacle. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 3 (1d6) piercing damage.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 3 (1d6) fire damage.

Fire Breath (Recharge 5–6). The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one.

Description

The odor of sulfur and pumice surrounds this crimson furred large cat, six legs and two tentacles sprouting from its shoulders, both ending in pads tipped with spiky protrusions, define its silhouette. Its fanged mouth smoke at all times, and its eyes dance with flame when it is angry.

KisaTheGrey

Comments

Posts Quoted:
Reply
Clear All Quotes