Large Fey, Typically Chaotic Evil
Armor Class 17 (natural armor)
Hit Points 90 (12d10 + 24)
Speed 40 ft.
STR
18 (+4)
DEX
13 (+1)
CON
17 (+3)
INT
19 (+4)
WIS
14 (+2)
CHA
19 (+4)
Saving Throws CON +6, WIS +5, CHA +7
Skills Arcana +7, Deception +7, Perception +5
Damage Resistances Psychic
Condition Immunities Charmed
Senses Truesight 60 ft., Passive Perception 15
Languages Abyssal, Common, Giant, Sylvan
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Immune to the Haze. Chuckling Ora cannot be targeted or harmed by any individual affected by the Curse of Chained Blissfulness or the Curse of Bound Dependency. Chuckling Ora can also not have her memory tampered with.

Spider Climb. Chucking Ora can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. 

Magic Resistance. Chuckling Ora has advantage on saving throws against spells and other magical effects.

Legendary Resistance (2/Day). If Chuckling Ora fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. Chuckling Ora makes one Hot Pipe attack and two Claw attacks.

Hot Pipe. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (1d6 + 5) bludgeoning damage plus 7 (2d6) fire damage. 

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 5) slashing damage plus 4 (1d6) psychic damage.

Illusory Appearance. Chuckling Ora covers herself and anything she is wearing or carrying with a magical illusion that makes her look like another creature of her general size and humanoid shape. The illusion ends if the hag takes a bonus action to end it or if she dies.

The changes wrought by this effect fail to hold up to physical inspection. For example, Chuckling Ora could appear to have smooth skin, but someone touching her would feel her rough flesh. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 20 Intelligence (Investigation) check to discern that the hag is disguised.

Purple Haze (Recharge 6). Chuckling Ora exhales a 30 ft. cone of mysterious purple haze. Each creature in the area must make a DC 15 Wisdom Saving Throw, or become charmed. While charmed in this way, a creature is incapacitated, has it's speed reduced to 0 until the end of Ora's next turn, and has disadvantage on all saving throws against any of Chuckling Ora's mind-altering spells and effects (including Memory Reap). 

Spellcasting. While holding her pipe, Chuckling Ora casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 15):

At will: Detect Magic, Detect Thoughts, Dissonant Whispers, Encode Thoughts

3/day each: Bane, Bestow Curse, Calm Emotions

2/day each: Compulsion, Dispel Magic, Modify Memory

Legendary Actions

Chuckling Ora can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Chuckling Ora regains spent legendary actions at the start of its turn.

Hazy Jaunt. Chuckling Ora magically teleports, along with any equipment it is wearing or carrying, to an unoccupied space it can see within 30 feet of itself.

Stoking the Flame. Chuckling Ora can attempt to recharge her Purple Haze with a Recharge 4-6.

Memory Reap (Costs 2 Actions). Chuckling Ora makes a claw attack at a creature in range. This claw attack deals an additional 13 (4d6) psychic damage, and that creature must succeed a DC 15 Wisdom Saving throw or become confused for 1 minute as Chuckling Ora forcibly removes memories from the creature. On a success, the target takes half the psychic damage and suffers no further effects. While confused, the target acts as if it were affected by the confusion and repeats the save at the end of each of its turns, ending the effect of a success. On each failure to save, the target takes an additional 2 (1d4) psychic damage. 

Habitat: Urban

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