Bound. The crystal guardian is magically bound to an amulet. As long as the guardian and its amulet are on the same plane of existence, the amulet's wearer can telepathically call the guardian to travel to it, and the guardian knows the distance and direction to the amulet. If the guardian is within 60 feet of the amulet's wearer, half of any damage the wearer takes (rounded up) is transferred to the guardian. The owner of this creature is Cameron the Clairvoyant, he currently holds the amulet around the neck of his clone; Clayton the Clairvoyant.
Regeneration. The crystal guardian regains 10 hit points at the start of its turn if it has at least 1 hit point.
Spell Storing. A spellcaster who wears the crystal guardian's amulet can cause the guardian to store one spell of 6th level or lower. To do so, the wearer must cast the spell on the guardian. The spell has no effect but is stored within the guardian. When commanded to do so by the wearer or when a situation arises that was predefined by the spellcaster, the guardian casts the stored spell with any parameters set by the original caster, requiring no components. When the spell is cast or a new spell is stored, any previously stored spell is lost.
- Currently, the spell stored into the creature is a 6th level Cone of Cold. It can use this spell once per long rest.
Multiattack. The crystal guardian makes two fist attacks. Instead, it can use its Ice Beam ability.
Fist. Melee Weapon Attack: +7; to hit, reach 10 ft., one target. Hit: 15 (2d10 + 5); bludgeoning damage.
Ice Beam. The crystal guardian use an action to cause a beam of ice to leap from the guardian in a line that is 5 feet wide and 120 feet long. Each creature in that line must make a DC 16 Dexterity saving throw, taking 9d6 lightning damage on a failed save, or half as much damage on a successful one.
Shield. When a creature makes an attack against the wearer of the guardian's amulet, the guardian grants a +4 bonus to the wearer's AC if the guardian is within 10 feet of the wearer.
Description
This creature was created by the magi of wonder and whimsy; Cameron the Clairvoyant. He loved to create, and was inspired by many things around him - Yugioh, people, places, things, concepts, nature, anime, pop culture - and loved to craft superior unique things for the Dungeons and Dragons community. Check out his homebrew creations in every category on D&DBeyond, and feel free to incorporate them into your homebrew campaigns. Cameron the Clairvoyant is a former player-character that reached level 20 and now functions as a NPC Archwizard, and has created numerous impactful magic items, weapons, subclasses, monsters, creatures, feats and spells. Seek him out in your next quest! He loves to take requests and interact with parties of player-adventurers.
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Posted Feb 20, 2024The amulet is inscribed with Instant Summons, and the sapphire is held by Cameron the Clairvoyant.
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Posted Feb 20, 2024Ice Beam deals 54 cold damage, or 27 cold damage on a successful save.
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Posted May 19, 2024Fling. One Large or smaller object held or creature Grappled by the Golem is Thrown up to 60 feet in a direction and knocked prone. If a thrown target strikes a solid surface, the target takes 6 (1d12) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 16 Dexterity saving throw or take the same damage and be knocked prone.