Legendary Resistance (3/Day). If the void atronach fails a saving throw, it can choose to succeed instead.
Stardust Apparition. The elemental can enter a hostile creature's space and stop there. A creature that touches the elemental or hits it with a melee attack while within 5 ft. of it takes 20 (4d10) force damage.
Multiattack. The void atronach makes four slam attacks and a force blast attack.
Slam. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 28(4d20 + 8) bludgeoning damage.
Force Blast. Ranged Weapon Attack: +16 to hit, range 300 ft., one target. Hit: 60 (10d20 + 10) force damage.
The void atronach can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The void atronach regains spent legendary actions at the start of its turn.
Teleport (Costs 2 Actions). The void atronach can teleport up to 60 feet away in any direction.
Slam (Costs 1 Action). The void atronach makes a slam attack.
Description
The void atronach is a massive cloud of black gas and dust with strange white crystals resembling stars floating inside. It has a humanoid upper body, and is bound to a pair of giant wrist bracers and a large steel mask that covers the lower half of the head and resembles an open mouth with large fangs. It was thought to be the creation of extremely powerful wizards with the intention of protecting a large city, but very little information has been found about it. It currently wanders the elemental planes, spending most of its time in the material plane. When killed, the metal armor it is bound to disappears into the astral plane where the void atronach reforms over the course of ten years, after which it returns to the elemental planes to wander some more.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
7/23/2019 10:01:26 PM
|
17
|
0
|
--
|
Coming Soon
|
Comments