Cosmic hunter: The ANTI-Cosmos is able to recognize the weaknesses and vulnerabilities of creatures from other Planes. It automatically gains knowledge of the resistance and immunity of hostile creatures from other planes. He also rolls d20s for damage rolls instead of the specified dice
Cosmic energy rays:
Description: ANTI-Cosmos shoots an energy beam of cosmic energy from his mouth.
Dice: 8W10
Magical Barriers:
Description: ANTI-Cosmos erects a Magic Barrier with 250LP.
Range: 50 x 50 feet
Stardust Mist:
Description: ANTI-Cosmos secretes a mist of stardust.
Range: 350 feet. Effect: The terrain becomes difficult terrain due to the fog.
Life Draining Bite:
Description: ANTI-Kosmos bites its opponent with its large mouth lashes of a spider.
Range: 50 feet Dice: 6W6 for the damage roll and the damage is added to ANTI-Kosmos' HP.
The ANTI-Cosmic can gather cosmic energies as a bonus action to boost its next attack action. +4 on damage and hit rolls.
Magical Counterflow: ANTI-Cosmos can divert the energy of an enemy spell or magical ability and return it to its source. However, this requires precise control over the magical flow ANTI-cosmos must pass a DC 10 for this, if ANTI-cosmos fails this roll the damage is halved. And ANTI-Cosmos is immun to all typs of damage when its less than 15 HP.
The ANTI-cosmic summons a surge of cosmic energy to absorb it, allowing the anti-cosmic to choose whether to get +50 to all movement types or +5 to hit and damage rolls
Description
ANTI-Kosmos is a guardian of a long-forgotten civilization against threats from outer space. ANTI-Kosmos is a spider on whose back is an artificially created mountain of a size of 9 km for camouflage when it has dug itself into the earth, inside this mountain is the actual defense system against threats from space.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments