Medium Humanoid (Human), Typically Lawful Evil
Armor Class 16 Padded leather and chain mail
Hit Points 20 (20d4)
Speed 45 ft.
STR
13 (+1)
DEX
10 (+0)
CON
12 (+1)
INT
14 (+2)
WIS
11 (+0)
CHA
10 (+0)
Saving Throws INT +4
Skills Acrobatics +7, Athletics +10, Insight +8, Perception +5, Performance +2, Survival +8
Damage Vulnerabilities Acid
Damage Resistances Damage from Spells
Damage Immunities Psychic
Condition Immunities Charmed, Exhaustion
Senses Passive Perception 15
Languages Celestial, Common
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Trained willpower. when the warlock’s militia goes down to 0 hit points it can choose to heal itself back to 5 hit points(can use this once.

Changing weapon.the warlock’s militia has a magic weapon which has a strong metal alloy that can change Shape around the wooden staff and can change into these weapons a spear,a sickle,a sword,a pike,an iron fist,a semi-shield,a shield****y the semi-shield and the spear can be used at the same time the shield gives an +4 ac bonus and the semi shield a +2 ac bonus(takes a bonus action to use)

Actions

 

Spear. Melee Weapon Attack: +3 to hit, reach 10 ft., 1 target. Hit: 3 (1d8 + 3) piercing damage. 

Iron fist. MeleeWeapon Attack: +2 to hit, range 10 ft., 1 target. Hit: 2 (2d8 + 4) bludgeoning damage.

Sword. MeleeWeapon Attack: +6 to hit, range 5 ft., 1 target. Hit: 6 (1d6 + 2) slashing damage.

Pike. MeleeWeapon Attack: +3 to hit, range 20 ft., 1 target. Hit: 3 (1d8 + 4) piercing damage.

Sickle . MeleeWeapon Attack: +4 to hit, range 5 ft., 1 target. Hit: 4 (2d6 + 3) slashing damage.

Semi-shield bash. MeleeWeapon Attack: +5 to hit, range 5ft., 1 target. Hit: 5 (1d4 + 2) bludgeoning damage.if the target gets hit then it has to make a d10 strength saving throw or be launched 10ft

 

Zinc shards. RangedWeapon Attack: +3 to hit, range 5/20 ft., 1 target. Hit: 3 (1d4) slashing damage.ammo 50 

Shield bash. Melee weapon attack +5, range 5ft., 1 target. Hit:5 (1d6+3) bludgeoning damage.if the target gets hit it must make a d13 strength saving throw or get launched 15ft

 

 

Bonus Actions

Extra shards. the warlock’s militia can use a bonus action to use the zinc shards but can only use this when the warlock’s militia uses the zinc shards for its action.

Reactions

Ranged throw. When an enemy attacks and misses the warlock’s militia it can chose to use a reaction to use zinc shards

Description

A fighter for the warlock rebellion and a soldier for the warlock king the warlock’s militia is a very versatile unit which can be used with number to make a deathly force.

Monster Tags: Human

Habitat: ForestGrasslandHill

Genoch

Comments

Posts Quoted:
Reply
Clear All Quotes