Medium Monstrosity, Neutral Evil
Armor Class 12
Hit Points 47 (5d10 + 23)
Speed
STR
12 (+1)
DEX
12 (+1)
CON
11 (+0)
INT
16 (+3)
WIS
13 (+1)
CHA
5 (-3)
Saving Throws DEX +3, INT +5, WIS +3
Damage Resistances Cold, Poison
Damage Immunities Psychic
Condition Immunities Charmed, Frightened, Poisoned
Senses Passive Perception 13
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Actions

Multiattack. The brainsucker makes two attacks.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 9 (2d6 + 2) slashing damage. 

Grab. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 9 (2d6 + 2) slashing damage. The brainsucker's sewn skull bursts open, as a large, transluscent white tendril emerges from its skull and pierces into the skull of the target. The target must make a DC 16 wisdom saving throw or take 4d6 psychic damage as well as have their wisdom reduced by 1d4 on a failed save or only take half damage on a success.

Paralysis orb. RangedWeapon Attack: +6 to hit, range 25 ft., 1 target. Hit: 2 (1d4 + 1) psychic damage. A creature hit by this attack is grappled and restrained by blue tendrils of magic until the start of their next turn.

Tiamatslayer25439

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