Multiattack. The brainsucker makes two attacks.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 9 (2d6 + 2) slashing damage.
Grab. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 9 (2d6 + 2) slashing damage. The brainsucker's sewn skull bursts open, as a large, transluscent white tendril emerges from its skull and pierces into the skull of the target. The target must make a DC 16 wisdom saving throw or take 4d6 psychic damage as well as have their wisdom reduced by 1d4 on a failed save or only take half damage on a success.
Paralysis orb. RangedWeapon Attack: +6 to hit, range 25 ft., 1 target. Hit: 2 (1d4 + 1) psychic damage. A creature hit by this attack is grappled and restrained by blue tendrils of magic until the start of their next turn.
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