Armor Class
12
Hit Points
25
(3d8 + 15)
Speed
25 ft.
STR
14
(+2)
DEX
6
(-2)
CON
15
(+2)
INT
3
(-4)
WIS
3
(-4)
CHA
3
(-4)
Saving Throws
STR +4
Damage Vulnerabilities
Fire
Damage Resistances
Cold
Damage Immunities
Necrotic, Poison
Condition Immunities
Frightened, Poisoned, Unconscious
Senses
Darkvision 60 ft., Passive Perception 8
Languages
understands the languages it knew in life but can't speak
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Undead Fortitude. If damage reduces the Walker to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Overwhelm. If there's another walker 10 ft. near this creature the Walkers gain advantage on their attack rolls.
Actions
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 7) bludgeoning damage.
Description
Walkers carry the stench of death and decay. Their large numbers and relentless hunger makes these monstrosities a danger to every living creature.
Comments