Medium Undead, Neutral Evil
Armor Class 12
Hit Points 25 (3d8 + 15)
Speed 25 ft.
STR
14 (+2)
DEX
6 (-2)
CON
15 (+2)
INT
3 (-4)
WIS
3 (-4)
CHA
3 (-4)
Saving Throws STR +4
Damage Vulnerabilities Fire
Damage Resistances Cold
Damage Immunities Necrotic, Poison
Condition Immunities Frightened, Poisoned, Unconscious
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the Walker to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Overwhelm. If there's another walker 10 ft. near this creature the Walkers gain advantage on their attack rolls.

Actions

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 7) bludgeoning damage.

Description

Walkers carry the stench of death and decay. Their large numbers and relentless hunger makes these monstrosities a danger to every living creature.

sladedraken

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