Relentless. Whenever the Champion of the Damned is reduced to 0 hit points, he revives itself with 50 hit points. This ability requires that the Champion of the Damned sacrifice a friendly undead 10 ft. near him.
Lord of the Dead. Every undead in a 50 ft. radius are charmed by the Champion of the Damned. (This ability ignores immunity).
Multi-attack. The Champion of the Damned can take three attack actions.
Strike of Scorn. Melee unarmed Attack: +12 to hit, reach 5 ft., one target. Hit: (1d8 + 8) bludgeoning damage. This attack pushes any creature smaller than the Champion of the Damned 10 ft. away.
Corrupted Great Sword. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: (4d12 + 8) slashing damage.
Chokehold. Melee unarmed Attack: +12 to hit, reach 5 ft., one target. The target must succeed on a strength saving throw of 15 or higher or be restrained by the Champion of the Damned.
Death Wave (2/D). The Champion of the Damned slams the sword to the ground to deal (10d10+20) necrotic damage in a 30 ft. cone. The creature must succeed a dexterity saving throw of 18 or higher to reduce the damage to 0.
Deflect ranged. The Champion of the Damned reduces the damage from a ranged attack by 20.
Deflect Melee. The Champion of the Damned reduces the damage of a melee attack by 30. In addition, if the attack is reduced to 0 and the target is 5 ft. or less, the Champion of the Damned attacks with a strike of scorn.
Description
Legends never die, this is the case of this legendary monstrosity. Extremely powerful and resourceful these creatures are almost unbeatable. While these creatures are very few in numbers ranging to only a dozen ever been seen. Most people that face these creatures only find themselves in their untimely demise.
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