Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Poor eyes. The wolf has disadvantage on perception checks due to a eye being torn out.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d8 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Pact calling. If the wolf is below 10 hp it will howl to attract nearby allies.
Description
An old dire wolf which became strong enough to lead his pack but has a missing eye.
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