Small Humanoid (Goblin, Goblinoid), Any Alignment
Armor Class 18 (chain shirt)
Hit Points 19 (2d8 + 3)
Speed 30 ft.
STR
10 (+0)
DEX
12 (+1)
CON
14 (+2)
INT
8 (-1)
WIS
16 (+3)
CHA
13 (+1)
Skills Medicine +7, Persuasion +3, Religion +5
Senses Passive Perception 13
Languages Common, Goblinoid
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Spellcasting. Zorth is a 2nd level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). Zorth has the following cleric spells prepared:

Cantrips (at will): light, sacred flame, mending

1st level (3 slots/day): cure wounds, healing word, bless

Actions

Mace. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.

Description

Zorth brings the teachings of Maglubiyet far and wide.

Monster Tags: NPC

Habitat: Urban

FoxMonkey

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