Tiny Elemental, Neutral
Armor Class 12
Hit Points 7 (2d4 + 2)
Speed 60 ft., Walk 10 ft.
STR
8 (-1)
DEX
15 (+2)
CON
12 (+1)
INT
6 (-2)
WIS
12 (+1)
CHA
16 (+3)
Saving Throws WIS +3, CHA +5
Damage Vulnerabilities Cold
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire, Poison
Senses Darkvision 60 ft., Passive Perception 13
Languages Ignan
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Fire to Ash: When the baby Phoenix dies, a Phoenix egg appears in its place

Illumination. The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 feet.

Water Susceptibility. For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.

Actions

Talons: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit:  5 (1d6 + 2) fire damage. 

Peck: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) fire damage.

Description

A faint humanoid shape shows in a fire elemental’s capricious devastation. Wherever it moves, it sets its surroundings ablaze, turning the world to ash, smoke, and cinders.

Monster Tags: Elemental

Habitat: DesertMountain

Nicodemus_Drudge

Comments

Posts Quoted:
Reply
Clear All Quotes