Armor Class
12
Hit Points
7
(2d4 + 2)
Speed
60 ft., Walk 10 ft.
STR
8
(-1)
DEX
15
(+2)
CON
12
(+1)
INT
6
(-2)
WIS
12
(+1)
CHA
16
(+3)
Saving Throws
WIS +3, CHA +5
Damage Vulnerabilities
Cold
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Fire, Poison
Condition Immunities
Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned
Senses
Darkvision 60 ft., Passive Perception 13
Languages
Ignan
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Fire to Ash: When the baby Phoenix dies, a Phoenix egg appears in its place
Illumination. The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 feet.
Water Susceptibility. For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.
Actions
Talons: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) fire damage.
Peck: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) fire damage.
Description
A faint humanoid shape shows in a fire elemental’s capricious devastation. Wherever it moves, it sets its surroundings ablaze, turning the world to ash, smoke, and cinders.
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