Small Construct
Armor Class 14 Natural armor
Hit Points 38 (7d6 + 14)
Speed
STR
13 (+1)
DEX
16 (+3)
CON
14 (+2)
INT
3 (-4)
WIS
13 (+1)
CHA
1 (-5)
Damage Immunities Poison, Psychic
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Passive Perception 15
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

 

Immutable form. The Watcher is immune to any spell or effect that would alter its form.

Magic Resistance. The Watcher has advantage on saving throws against spells and other magical effects.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 1) bludgeoning damage. 

Flash. The Watcher emits a bright flash of light. Each creature within 15 feet of the flash must succeed on a DC 13 Constitution saving throw or be blinded until the end of the Watcher's next turn

Electronic Screech. If Watcher detects a threat, immediately sends an alert message to every machine within 40 feet as bonus action.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Legendary Actions

.

Description

The Watcher is a small machine designed to detect enemy threats. Watchers are equipped with scanning technology and report their findings to other machines in the advent of enemy detection. They often roam in large packs or alongside larger machines.

Watchers have a symbiotic relationship with other machines like Striders. The Watchers provide a watchful eye and patrol the perimeter in case of danger, allowing the Striders to calmly "graze". As long as the Watcher stays close by, the Striders will charge any actual threat.

Components

Eye. (AC 17; hp 10) Hitting this component deals greater damage to the machine.

MaximusRex17

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