Large Monstrosity, Chaotic Evil
Armor Class 14 (natural armor)
Hit Points 76 (9d10 + 27)
Speed 40 ft.
STR
18 (+4)
DEX
11 (+0)
CON
16 (+3)
INT
6 (-2)
WIS
16 (+3)
CHA
9 (-1)
Skills Perception +7
Senses Darkvision 60 ft., Passive Perception 17
Languages Abyssal
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Charge. If the chaugnar moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.

Elephant Recall. The chaugnar  can perfectly recall any path it has traveled.

Reckless. At the start of its turn, the chaugnar can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

Multiattack. The chaugnar makes 2 attacks: either with its gore charge followed by the blood drain bite, or a stomp and claw combination.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Stomp. Melee Weapon Attack: +7 to hit, reach 5 ft., one prone creature. Hit: (2d10 + 7) bludgeoning damage.

Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Blood Drain. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d8 + 3) piercing damage, and the chaugnar attaches to the target with the blood-sucking mouth at the end of its' trunk. While attached, the chaugnar doesn't attack. Instead, at the start of each of the chaugnar's turns, the target loses 5 (1d8 + 3) hit points due to blood loss. If the target fails a Strength check DC 12, the chaugnar remains latched to the victim each round until the Strength check is made, increasing in difficulty by 1 DC point per round. With a successful attack, the chaugnar receives regeneration of hit points equal to 1/2 the damage of the attack.

Reactions

The chaugnar's trunk is strong enough to lift and fling medium sized humanoids, and if it is interrupted while feeding, it has a 70 percent chance of flinging the victim it is attached to and turning its attention to the attacker.

Description

The Chaugnar is an elephant headed humanoid similar in appearance to Loxodons. However, the Chaugnar is a vicious and aggressive monster who has limited intelligence, communicates only with trumpeting noises, and drinks the blood of it's victims through it's trunk. The Chaugnar is a rare creature and is often considered a folk tale by residents of the Umar region, similar to Cryptozoological creatures like Bigfoot. The Chaugnar feeds by charging at it's prey and impaling it with it's sharp ivory tusks. After killing the prey (or sometimes while it is still alive}, the chaugnar latches on with it's proboscis-like trunk which ends in a suction-cup mouth lined with rows of razor-sharp shark-like teeth. The chaugnar then feed by exsanguinating the blood from the holes left by it's tusk attack. The Chaugnar is regarded with fear and superstition by natives, and certain Ygdarians treat them with godlike reverance. Chaugnars are reclusive and rare, and very few are ever spotted, and few live to tell the tale if they do spot a chaugnar. Chaugnars are 8-12 ft tall and weigh up to 900 lbs, but they are quite stealthy and quiet when they are not attacking. Chaugnars are thought to live for hundreds of years.

Lair and Lair Actions

Chaugnar's typically live in caverns in dry, arid climates near volcanos. They are often found in the same region as chupacabras, who are often blamed for the blood-draining of livestock by the chaugnar.

Previous Versions

Name Date Modified Views Adds Version Actions
1/11/2024 5:14:47 AM
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Habitat: Underdark

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