Medium Construct, Lawful Neutral
Armor Class 19 (natural armor)
Hit Points 107 (11d10 + 52)
Speed 30 ft., Climb 30 ft.
STR
16 (+3)
DEX
16 (+3)
CON
18 (+4)
INT
14 (+2)
WIS
13 (+1)
CHA
12 (+1)
Skills Perception +4, Stealth +9
Senses Darkvision 60 ft., Tremorsense 20 ft. Double the range of Tremorsense if target is in a web (caught or moving through)., Passive Perception 15
Languages Common
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Innate Spellcasting. The Cogwork Arachman's innate spellcasting ability is Intelligence (spell save DC 13). The Cogwork Arachman can innately cast the following spells, requiring no material components:

1/day each: darkness, web

Spider Climb. The Cogwork Arachman can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Walker. The Cogwork Arachman ignores movement restrictions caused by webbing.

Actions

Multiattack. The Cogwork Arachman makes three attacks, either with its longsword or its longbow. It can replace one of those attacks with a bite attack.

Pincer Clamp (Bite). Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 7 (2d4+3) piercing damage plus 9 (2d8) poison damage.

Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) poison damage.

Bonus Actions

Trample. Recharge [ 6 ] as a Bonus Action may move through spaces of targets medium size or smaller.  when doing so each victim must make a Dex saving throw DC 13 or be knocked prone and take 3d6 bludgeoning damage.  If target makes a successful save they take half damage and are not knocked prone (tumble out of the way).

Monster Tags: construct

NateTheKnife

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