Armor Class
22
(natural armor)
Hit Points
76
(12d12 + 24)
Speed
40 ft.
STR
25
(+7)
DEX
9
(-1)
CON
20
(+5)
INT
3
(-4)
WIS
20
(+5)
CHA
19
(+4)
Saving Throws
STR +12, WIS +10
Skills
Insight +22, Nature +19, Perception +20
Damage Immunities
Bludgeoning
Condition Immunities
Frightened, Stunned
Senses
Darkvision, Unknown It can sense any druid near by, Passive Perception 10
Languages
Druidic it is also done through telepathy, Telepathy
Challenge
16 (15,000 XP)
Proficiency Bonus
+5
Traits
Trampling Charge. If the elephant moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.
Actions
Gore. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 10) piercing damage.
Stomp. Melee Weapon Attack: +10 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 10) bludgeoning damage.
Legendary Actions
Legendary Resistance (3/Day). If the monster fails a saving throw, it can choose to succeed instead.
Description
This creator is usually very friendly, it tends to be Lawful Good
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