Medium Fiend, Neutral Good
Armor Class 17 Natural Armor
Hit Points 185 (12d12 + 46)
Speed
STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
16 (+3)
WIS
14 (+2)
CHA
16 (+3)
Senses Darkvision 120 ft, Passive Perception 16
Languages Abyssal, Common, Gnomish, Infernal Abyssal, Common, Infernal, Primordial
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Innate Spellcasting. Befana's innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks) She can innately cast the following spells requiring no material components. 

At will: detect magic, magic missle
2/day each: plane shift (self only), ray of enfeeblement, sleep

Spells.
1st level (4 slots): identify, ray of sickness
2nd level (3 slots): hold person, locate object
3rd level (3 slots): bestow curse, counterspell, lightning bolt
4th level (3 slots): phantasmal killer, polymorph
5th level (2 slots) contact other plane, scrying
6th level (1 slot): eyebite

Actions

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft. one target. Hit 13 (2d8+4) slashing damage

Action Melee Attack. Melee Weapon Attack: +# to hit, reach # ft., # target. Hit: # (#d# + #) [damage type] damage. 

Action Ranged Attack. RangedWeapon Attack: +# to hit, range #/# ft., # target. Hit: # (#d# + #) [damage type] damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Epiphany's Eve (Grenade of Wonder)
Epiphany's Eve
Legendary Resistances

Epiphany's Eve (Grenade of Wonder)(2x day, bonus action). Twice per day Mind Control (DC16 Wisdom). On a success: player takes 4D6 of psychic damage and are controlled. Concentration and she can only use one action or reaction. She must roll for concentration every time she takes damage Con DC13 or half the damage taken, which every is higher.

Epiphany's Eve (2x day, Action). Mind Control (DC16 Wisdom). On success: player take 2D6 psychic damage and is controlled. Concentration and she cannot use actions, only reactions. She must roll for concentration every time she takes damage Con DC10 or half the damage taken, whichever is higher.

Legendary Resistances. Befana has 3 charges to choose to succeed a failed check

 

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Damage Resistences Cold, Fire; Blugeoning, piercing, and slashing from nonmagical attacks that aren't Silvered.

Skills: Deception +7, Insight +6, Perception +6, Stealth +6

Condition Immunities: Charmed

Passive Perception 16 

Lair and Lair Actions

Befana's top floor is her grand ball room. 

Lair Actions

On initiative, Befana is able to change her lair to any arena she chooses. While in her lair, she is able to apparate monsters at will. Lair action is cancelled upon her death or unconsciousness. 

 

DictatorRabbit

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