Innate Spellcasting. Befana's innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks) She can innately cast the following spells requiring no material components.
At will: detect magic, magic missle
2/day each: plane shift (self only), ray of enfeeblement, sleep
Spells.
1st level (4 slots): identify, ray of sickness
2nd level (3 slots): hold person, locate object
3rd level (3 slots): bestow curse, counterspell, lightning bolt
4th level (3 slots): phantasmal killer, polymorph
5th level (2 slots) contact other plane, scrying
6th level (1 slot): eyebite
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft. one target. Hit 13 (2d8+4) slashing damage
Action Melee Attack. Melee Weapon Attack: +# to hit, reach # ft., # target. Hit: # (#d# + #) [damage type] damage.
Action Ranged Attack. RangedWeapon Attack: +# to hit, range #/# ft., # target. Hit: # (#d# + #) [damage type] damage.
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Reaction Name. Enter the description for your action.
Epiphany's Eve (Grenade of Wonder)
Epiphany's Eve
Legendary Resistances
Epiphany's Eve (Grenade of Wonder)(2x day, bonus action). Twice per day Mind Control (DC16 Wisdom). On a success: player takes 4D6 of psychic damage and are controlled. Concentration and she can only use one action or reaction. She must roll for concentration every time she takes damage Con DC13 or half the damage taken, which every is higher.
Epiphany's Eve (2x day, Action). Mind Control (DC16 Wisdom). On success: player take 2D6 psychic damage and is controlled. Concentration and she cannot use actions, only reactions. She must roll for concentration every time she takes damage Con DC10 or half the damage taken, whichever is higher.
Legendary Resistances. Befana has 3 charges to choose to succeed a failed check
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Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Damage Resistences Cold, Fire; Blugeoning, piercing, and slashing from nonmagical attacks that aren't Silvered.
Skills: Deception +7, Insight +6, Perception +6, Stealth +6
Condition Immunities: Charmed
Passive Perception 16
Lair and Lair Actions
Befana's top floor is her grand ball room.
Lair Actions
On initiative, Befana is able to change her lair to any arena she chooses. While in her lair, she is able to apparate monsters at will. Lair action is cancelled upon her death or unconsciousness.
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