Armor Class
13
Natural Armor
Hit Points
5
(2d4)
Speed
20 ft., Burrow 5 ft.
STR
10
(+0)
DEX
17
(+3)
CON
9
(-1)
INT
2
(-4)
WIS
11
(+0)
CHA
4
(-3)
Senses
Passive Perception 12
Languages
--
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Escape: The Crazed Rabbit can take the Dash, Disengage, or Hide action as a bonus action on each of its turns.
Actions
Multi attack: The Crazed Rabbit can make one Bite attack and one Clow attack on each of its turns
Bite: melee weapon attack: +2 to hit, reach 5ft, one target. Hit: 2 (1d4) piercing damage, target must made a DC 12 Constitution Saving Throw or be poisoned for one minute, the target can make another saving throw at the end of each of its turns.
Claw: Melee weapon attack: +2 to hit, reach 5ft, one target. Hit: 3 (1d6) slashing damage
Comments