Tiny Beast (Cursed)
Armor Class 13 Natural Armor
Hit Points 5 (2d4)
Speed 20 ft., Burrow 5 ft.
STR
10 (+0)
DEX
17 (+3)
CON
9 (-1)
INT
2 (-4)
WIS
11 (+0)
CHA
4 (-3)
Senses Passive Perception 12
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Escape: The Crazed Rabbit can take the Dash, Disengage, or Hide action as a bonus action on each of its turns.

Actions

Multi attack: The Crazed Rabbit can make one Bite attack and one Clow attack on each of its turns

Bite: melee weapon attack: +2 to hit, reach 5ft, one target. Hit: 2 (1d4) piercing damage, target must made a DC 12 Constitution Saving Throw or be poisoned for one minute, the target can make another saving throw at the end of each of its turns.

Claw: Melee weapon attack: +2 to hit, reach 5ft, one target. Hit: 3 (1d6) slashing damage

Gryah

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