Large Aberration, Chaotic Evil
Armor Class 18 Natural
Hit Points 31 (4d10 + 2)
Speed 15 ft., Climb 15 ft.
STR
16 (+3)
DEX
14 (+2)
CON
14 (+2)
INT
5 (-3)
WIS
7 (-2)
CHA
10 (+0)
Saving Throws STR +5
Skills Stealth +10
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 20
Languages Abyssal
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Ashen Doorway - Standard Action - Target standing on the Ashen Trap must make a dc 13 Constitution save or teleport with the Ashen Trap This Ashen Trap 60 feet and is restrained (under the effects of a grapple).  

Ashen Grasp - Bonus Action - Target that is restrained must make a dc 13 strength save or take 1d10+3 bludgeoning and fire damage as it's mouth is covered by an ashen tentacle.

 

Actions

Ashen Doorway - Target has to be in a square of the Ashen Trap in order for the effect to work

Ashen Grasp - Ashen Trap cannot deal damage unless a creature is under the effect of the restrain condition.  (This creature can only have one creature in it's grasp at a time)

Ashen Grapple - One action - +5 to hit, target is grappled.

Description

This creature looks like a thin film of ash on the ground, ceiling, or walls, upon closer inspection (dc 20) perception, this creature is a writhing mass of ashen tentacles, waiting for it's moment to strike.

Previous Versions

Name Date Modified Views Adds Version Actions
7/24/2019 3:31:23 PM
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Habitat: MountainUnderdark

Claripn123

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